Friday 19 August 2016

No Mans Sky Must Stop Punishing The Player

I found a crashed ship with more storage slots and weapons than mine on a crashed planet. I rushed over in excitement and quickly chose the option to transfer my inventory.

If it doesn't work out I'll just transfer it back to mine, right? Wrong. My ship immediately vanished and then the damage became apparent. I needed a ton of Heridium but my planet didn't have any. At least the few meters worth of range I had on the most toxic planet I had found so far didn't have any. 

I could only walk for a few seconds before having to run back to the ship before my systems shut down due to toxicity. 

I spent ages dismantling stuff only to find that if I didn't have enough slots in either my exosuit or my ship that I wouldn't get the Heridium I was looking for. I'd then have to reload my save and clear space again. 

I only had 2 saves to pick from, if I'd had more then I'd just have gone back to before I got to the planet I later named Toxic Shathole and avoided the fucking thing all together. 

Eventually after dumping most of the ship systems, add ons to my exosuit and weapon, I had enough Heridium to take off. I had no deflector shield but I didn't need that to take off.

I then took off and exploded because I hit a giant floating rock which was about 10m above my ship and I had no deflector shield... How much fucking pain do I have to go through!

I then had to reload my save and go through the miserable inventory management trial and error randomly appearing/disappearing dismantled material tasks again. Then I shot the massive floating lump of copper above my ship to pieces (jumping back into my ship every 30 seconds to recover from toxicity) and eventually took off. 

I think that took all about 3 hours. I don't have a lot of time to play games, and I object to having 3 hours of it dedicated to working around shitty inventory, save state and planet creation systems. Randomised planet stuff is fine, but some need to have a bit of thought put into them to ensure that some of the treasure found on them can be taken away and used without 3 hours worth of chores. 

A longer list of accessible save states, a better way of handling inventory, and keeping some important planets to story progression from game breaking toxicity and sparseness would be great. I paid £50 for this game on the ps store and I think I deserve better.