If it doesn't work out I'll just transfer it back to mine, right? Wrong. My ship immediately vanished and then the damage became apparent. I needed a ton of Heridium but my planet didn't have any. At least the few meters worth of range I had on the most toxic planet I had found so far didn't have any.
I could only walk for a few seconds before having to run back to the ship before my systems shut down due to toxicity.
I spent ages dismantling stuff only to find that if I didn't have enough slots in either my exosuit or my ship that I wouldn't get the Heridium I was looking for. I'd then have to reload my save and clear space again.
I only had 2 saves to pick from, if I'd had more then I'd just have gone back to before I got to the planet I later named Toxic Shathole and avoided the fucking thing all together.
Eventually after dumping most of the ship systems, add ons to my exosuit and weapon, I had enough Heridium to take off. I had no deflector shield but I didn't need that to take off.
I then took off and exploded because I hit a giant floating rock which was about 10m above my ship and I had no deflector shield... How much fucking pain do I have to go through!
I then had to reload my save and go through the miserable inventory management trial and error randomly appearing/disappearing dismantled material tasks again. Then I shot the massive floating lump of copper above my ship to pieces (jumping back into my ship every 30 seconds to recover from toxicity) and eventually took off.
I think that took all about 3 hours. I don't have a lot of time to play games, and I object to having 3 hours of it dedicated to working around shitty inventory, save state and planet creation systems. Randomised planet stuff is fine, but some need to have a bit of thought put into them to ensure that some of the treasure found on them can be taken away and used without 3 hours worth of chores.
A longer list of accessible save states, a better way of handling inventory, and keeping some important planets to story progression from game breaking toxicity and sparseness would be great. I paid £50 for this game on the ps store and I think I deserve better.